Exhibitor Kits

Bolded companies have or will have press kit content.

♡ denotes a first-time exhibitor.

- Abysse America

- Aeromax, Inc.

- Akibabus LTD

- Alpha Group US

- Alvantor Industry Co.,Ltd

- Ambosstoys LLC

American Cornhole Association

American Plastic Toys

- AMIGO Games

- Anjar Co. LLC and Becker Associates LLC

ASTRA

Asa Products

- ASWEETS Global Inc.

- Aurora World, Inc.

- Bachmann Trains

Banana Panda, Inc.

- Bananagrams, Inc.

- Bandai America

- Barry and Jason - Games & Entertainment

- BC USA

- BIG TIME TOYS LLC

- Blipblox by Playtime Engineering

- Blue Rabbit Play, LLC

- Bolaball Inc.

- Bouncy Bands

BoxBugz

Brain Games

- Brandable

- Brainy Yak Labs

- Brightz Ltd.

Brown Dog Gadgets

- Buffalo Games

- Bulls i Toy

- Bumkins Baby Products

- Butts in Space

- Capstone Games

- CCA&B, LLC (Elf on the Shelf)

- Celestial Buddies, LLC

- Chalk of the Town

- CHARM IT! by High IntenCity

Chloe Craft

- Choo Choo Shoes

- Circuit Scribe

ClicTime

- Cloud b Inc

- CMON

- Cobra RC Toys / Relaxus Products

- Contender Brands, LLC

- Coosy USA / Beecrazee, Inc

- Corolle

Cortex Toys

Cottage Door Press

- Crayola

- Creative Brainworks LLC

Creative Education of Canada, Inc.

- Crestar Ltd.

Cryptozoic Entertainment

- Cubcoats

- Daron Worldwide Trading, Inc.

Delta Children's Products

- Dexter Educational Play

- Diako ABC S.A. De C.V.

- Diggin Active, Inc.

DITTY BIRD MUSICAL BOOKS / Mema Enterprise Pty Ltd ♡

- D M Merchandising

- DNA Global Industries Pty Ltd

- Doodlematic

Dowdle Folk Art

Dreams USA, Inc.

Dude Games

- Duncan Toys

- Dynamic Discs

- E-Blox Inc.

- EasyRead Time Teacher

- eco eggs

- EDC Publishing

- Educational Insights

- Edushape

- eeBoo

- ELENCO

- Elly Lu Organics

- Endless Games

- ENGINO.NET LTD

Enginuity Games

Entertainment Earth, Inc.

Enviro-Mental Toy Co. Inc.

Epoch

- Eurofins Product Testing

- Everrich Industries, Inc.

- Excell Brands

- Excell Marketing

- Factory Entertainment, Inc.

- FanWraps

- Far Out Toys, Inc.

- Fashion Angels

- Fat Brain Toys

Fin Fun (Blue Spring Partners)

Firefox Toys, LLC

- Flybar Inc

Flycatcher INC.

- Folkmanis, Inc.

Forum Novelties

Fox Chapel Publishing

- Fremont Die

- Freod Games Australia

- From There to Here Imports

Fun in Motion Toys

Funrise

- Fuzion - Nextsport

Games by BRIGHT of sweden

- GEOMAGWORLD USA Inc.

- Geospace

- Giantmicrobes, Inc.

- GLOWORKS INC.

- Go Fun Face / University Outfitters LLC

- Goliath

- Gray Matters Games

- Green Toys

- Griddly Games, Inc.

- Guidecraft

- GUND, a division of Spin Master Inc.

- Hape

- hand2mind

- Handstand Kitchen

- HeadStart International Pty Ltd

- HenBea Educational Games

- HEXBUG

- Highlights for Children

- Hog Wild

Hot Focus, Inc.

- Hotaling Imports

- HQ Kites & Designs USA

- HUGG A PLANET

- Hunter Products

- IAmElemental

i Luv Wireless

Imagine by Rubie's

- IMC Toys US Inc.

- Imperial Toy

- Infento

- Insect Lore

- J2H Inc.

- Jabuka Games Inc.

- J WORLD NEW YORK & TWISE

- Jaq Jaq Bird

JAKKS Pacific

Jelly Belly Candy Company

- Jupiter Creations

- Juratoys US

- Just Play

- Kahootz Toys

Kalan LP

- KD Group

- Keak Toys (Thailand) Co., Ltd.

- Kendama USA

- KessCo

- Kevco Products, LLC

- Keycraft

KHS America (Hohner)

- Kiddimoto USA

- Kidrobot

KidSource

- Klimbo Eco Toys Ltd

- Klutz

KnuckleBonz, Inc.

- Konami Digital Entertainment

- Kotobukiya Co., Ltd.

- KSH BRANDS LLC

Lassig Inc.

- Lay-n-Go, LLC

- Leading Edge Novelty INC

- Learning Express Toys

- Learning Resources

- LearnPlay

Leisure Learning Products/Mighty Mind Kids

Little Poland Gallery

Looney Labs

- Madame Alexander Doll Co.

- Madd Capp Games

- Magformers

- Magicforest

Maikii - Tribe

Make It Real

- Malarkey Kids

- manimo by fdmt

- Marble Genius

- Marvin's Magic

- MasterPieces Inc.

Master Replicas Group

- Mark-My-Time/Reading Time Gifts

- Maxim Enterprise, Inc.

- Maxx Marketing Inc.

- Maya Toys

- Meade Instruments

- Memory Plush

- MERRYMAKERS, INC.

- MGA Entertainment

- MJ Holding & Grin Studios

- Micador Australia

- MindWare

- Modular Robotics

- Monkey Moves Games

- Monogram International, Inc.

- Moose Toys LLC

- Move2Play

- Mudpuppy

MVP Pals

- My Arcade

- New Tech Kites

- NEW ZEALAND MINT

- NJ Croce Co.

- North Star Games

Novaya Khimia LLC

- Ok2Win

- One Funny Mother Gifts

- Orange Tree Toys Ltd

- ORB™

- Oribel Inc

OWI Inc.

- Pai Technology

- Paladone

- PapkaPrint Co., Ltd

- PARA’KITO

- Peaceable Kingdom

- Perler

- PETER PAUPER PRESS INC.

- PhatMojo, Inc.

- Phoenix International Publications

- Pillow Pets

- Piqipi Limited

- Pix Perfect, LLC

- Playing Unlimited, Inc.

Playmates Toys

- PLAYMOBIL USA

- PlayMonster LLC

- PlayShifu

Playtek Toys

- Playview Brands

- Play Visions

- Plus-Plus USA

- PNP Portable North Pole (UGROUPMEDIA INC.)

- Pocket Box Office

- Pocket Disc

- Polyform Products

- POP IT PAL

- Popular Playthings

- Potty Discovery LLC

- POWERUP Toys

Princess Paradise 

- Professor Maxwell's (Spicebox)

- Professor Puzzle USA

- Putty Peeps - The Putty with Personality

- R&R Games, Inc.

- Radz Brands, LLC

Raindrops Enterprises

RBI Toys, Inc.

- Re-marks, Inc.

- Redefine Distribution/Afri-Imports Inc

- Redwood Ventures

Relevant Play

- Robotix Learning Solutions Pvt. Ltd.

- Rockbocce

- Rollplay

- Romanoff Products

Roooz Planet

- Roshambo Baby

Roylco, Inc.

- Rubbabu

Rubie’s Costume Company

Rubie’s Pet Shop 

- SAVVi

- Santoki

Schleich

- Schoenhut Piano Co

- Set Enterprises, Inc.

- Skullduggery, Inc.

Skyrocket

- SmartLab Toys/The Quarto Group

- Smart Play, LLC

- SmartNoggin Toys

- Smart-trike

- Smart Zone (HK) Limited

- Snap Swaps

Snowie

- SOURCEBOOKS, INC.

Southard Communications

- Spin Master

- Square Enix, Inc

- Squire Boone Village

Squishable

- STC

Steiff

- Stephen Joseph, Inc.

- Strategic Multiplication Solution Equal Infinity, LLC

Sunny Days Entertainment

- Sunshine & Glitter

- Super7

- Super Impulse

- Swimline

- Tastemakers LLC

- TeeTurtle LLC

- Teknikio

- Tender Leaf Toys

- Thames & Kosmos

The Bean People USA

- The Button Nose Kidz

The Dream Pillow

- The Learning Journey International

- The LEGO Group

The Loyal Subjects

- The Magical Tales - Kids

- The Master Theorem Games

- The Original Toy Company

- The Pokemon Company International

- The Simplay3 Company

- The Singing Machine Co INC

- The Toy Museum of NY

- The United States Playing Card Company

- Timbuktu Labs, Inc

- tokidoki

- Top Trumps USA

- Toy Collection Catalog

- TOYosity LLC

- Toysmith

- TOYZON / Brand Partners Group LLC

Trends International

- Triple 8

- Tudor Games

- TWEE

- UGears US | Ukidz LLC

- Underwraps Costumes

- Unit Bricks, Inc

University Games

- Upside Down Games

USAOpoly

- Vertigo Electronics

- Volten s.r.o.

- VTech/LeapFrog

- Waff World Gifts Inc

- Watch-Us Inc.

Weather Gage Workshop

- Well Played Toys

- What Do You Meme

- Wicked Cool Toys

- WILD REPUBLIC

- Wood Expressions Games

- WowWee

- Wrap -n- Snaps LLC

- WREBBIT PUZZLES INC

- Wuu Jau Co

Yookidoo

- YOTTOY PRODUCTIONS, INC.

- YULU

- Zen Monkey Studios

- Zing

- ZURU Toys

News Releases

New Report Tackles Challenges, Stigmas, & Myths Related to STEM/STEAM Learning & Play
"Decoding STEM / STEAM" Report & Tools for Parents Now Available on Toy Association Websites

NEW YORK, May 21, 2018 /PRNewswire/ -- With the U.S. Bureau of Labor Statistics predicting that STEM jobs will increase to more than 9 million by 2022, parents are increasingly looking for innovative ways to expose their kids to science- and math-based subjects. And while most know that the popular STEM acronym stands for science, technology, engineering, and math (with the recent inclusion of 'arts', it's known as STEAM), there has been a lot of confusion about the true meaning of these concepts and how they can be taught to children through toys and play.

The Top 10 Ways Toys Can Teach STEAM – brought to you by The Toy Association

The Toy Association has released a brand-new report, "Decoding STEM/STEAM," to help tackle the challenges, stigmas, and myths related to STEM/STEAM learning. Assembled and reviewed by a committee of experts in STEAM fields, the report aims to shed light on the meaning and history of STEM/STEAM, eradicate common myths and misconceptions, define the role of toys and play in STEM and STEAM education, and help parents better guide their children's learning.

"Many toys and children's products on the market are labeled as being STEM- or STEAM-focused, but in reality, there is no universally accepted system for understanding what this label means," said Ken Seiter, executive vice president of marketing communications at The Toy Association. "That's why The Toy Association has embarked on a multi-year undertaking to bring more clarity to STEM/STEAM. We believe that a better understanding of this topic will help toy companies create better products for the next generation of children and drive interest in science, math, and related fields."

The report explores how role models, stereotypes, and parental attitudes and anxieties about math and other STEM topics can influence a child's desire and motivation to learn. It also dives into the important role played by the arts in empowering solutions to scientific problems (underscoring the value of 'art' in the STEAM acronym) and the top 10 ways that toys can teach STEAM.

"Our overarching goal is to help toy manufacturers, parents, and teachers encourage children to use toys and play to grow and enhance their learning – and build lifelong skills," added Seiter.

The full "Decoding STEM/STEAM" report is now available at ToyAssociation.org. An infographic on the "Top 10 Ways Toys Can Teach STEAM" and a "Myths and Messages" brochure for parents and educators can be found at TheGeniusofPlay.org, The Toy Association's website for families looking for information and inspiration to make play an important part of their child's day.

In the coming months, The Toy Association's STEM/STEAM Strategic Leadership Committee will look at the unifying characteristics of STEAM toys to help guide manufacturers in developing products that foster STEM/STEAM discovery and learning.

About The Toy Association
www.toyassociation.org / www.thegeniusofplay.org / www.playsafe.org

Founded in 1916, The Toy Association™, Inc. is the not-for-profit trade association representing all businesses involved in creating and delivering toys and youth entertainment products for kids of all ages. The Toy Association leads the health and growth of the U.S. toy industry, which has an annual U.S. economic impact of $109.2 billion, and its 950+ members drive the annual $27 billion U.S. domestic toy market. The Toy Association serves as the industry's voice on the developmental benefits of play, and promotes play's positive impact on childhood development to consumers and media. The organization has a long history of leadership in toy safety, having helped develop the first comprehensive toy safety standard more than 40 years ago, and remains committed to working with medical experts, government, consumers, and industry on ongoing programs to ensure safe and fun play.

As a global leader, The Toy Association produces the world-renowned North American International Toy Fair and Fall Toy Preview; advocates on behalf of members around the world; sustains the Canadian Toy Association; acts as secretariat for the International Council of Toy Industries and International Toy Industry CEO Roundtable; and chairs the committee that reviews and revises America's widely emulated ASTM F963 toy safety standard.

About The Toy Association's STEM/STEAM Strategic Leadership Committee

The STEM/STEAM Strategic Leadership Committee was assembled to help the toy industry, parents, and teachers better understand the concept of STEAM and how toys and play can contribute to building STEAM skills in children. It includes the following experts in the fields of science, technology, engineering, arts, math, and education:

  • Babette Allina, director of government and corporate relations at the Rhode Island School of Design
  • Karen Bartleson, president and CEO of IEEE (Institute of Electrical and Electronics Engineers)
  • Dr. Jo Boaler, professor of mathematics education at Stanford University
  • Dr. Knatokie Ford, founder and CEO of Fly Sci Enterprise
  • Janet Iwasa, assistant professor in the biochemistry department at the University of Utah
  • Roger Malina, co-director of the Art Sci Lab at the University of Texas at Dallas
  • Rafael Núñez, professor of cognitive sciences at the University of California, San Diego
  • Lucinda Presley, executive director of ICEE (Institute of Creativity Empowers Education) Success Foundation

 

SOURCE The Toy Association

For further information: Adrienne Appell, The Toy Association, 646.520.4863, aappell@toyassociation.org